| Mister X goes Android - A Location-Based Multiplayer Game |
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Mister X mobile is a mobile location-based game for small groups of players. Similarly as in the board game classic by Ravensburger up to five detectives try to catch the fleeing Mr. X before the time is over. But in this case the chase happens on the streets of your neighborhood and the whole city becomes your playing field. On their display the players see each other’s movements in real time, while Mr. X occurs only every few minutes. Where will he hide? What strategy will he choose? On your way you find valuable coins that you can collect to get special abilities. If you find a screamer, you can let all player's phones scream, very annoying for Mr. X when he hides in a doorway close by. Other examples are a smoke grenade obscuring all player's maps around your position, or a magic magnet that turns your opponents map upside-down. There is much more to explore. Try it out yourself on our demonstration on the DroidCon! This game has been developed as a research prototype by the University of Bonn, Germany for Android and iPhone platforms. It is now under further development by Qeevee (www.qeevee.com). Research goal is a construction kit for mobile location-based multiplayer games that blur the border between reality and the virtual gaming experience. Already today, the game Mr. X can be adapted in many ways, so that partner programs are in reach that may include third party content into the game UI, design and mechanics. Next to the game details the talk will discuss the design decisions made in the development of the Android client and highlights the architectural and functional differences to the iPhone client.Speaker: Tobias Rho
Tobias Rho ist wissenschaftlicher Mitarbeiter der Universität Bonn. Sein Forschungsschwerpunkt liegt im Bereich aspektorientierter Softwareentwicklung und kontextsensitiver Adaptionstechnologien. Seit Herbst 2009 ist er Gesellschafter des Universitäts-Spinoffs Qeevee, spezialisiert auf die Entwicklung ortsbasierter Multiplayer-Spiele. In diesem Rahmen ist er verantwortlich für die Entwicklung des Android-Clients des Spiels "Mister X Mobile". |